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Facial Modeling and Simulation |
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INVESTIGATORS
Dr. Horace H. S. Ip, Mr. Sam C. S. Chan
BRIEF DESCRIPTION
The human face is capable of exhibiting thousands of distinguishable facial expressions with about thirty semantic distinctions. Human face modelling and simulation is such an interesting subject that considerable research efforts have been made in recent years and example applications can be found in facial surgery, lip-reading tutoring and video conferencing system.
In order to perform a realistic facial animation, the facial model on which the animation is based on must be fine. Also, it is desirable that the model can simulate the physical process of muscle contraction found in humans. We utilise a non-uniform rational b-spline(NURBS) surface representation of human face and a hierarchical approach to model and animate different facial gesture changes and mouth movements in speech. To enhance the realism of the animation, the sound of the speech is also produced in synchronisation with the speech. A user interface is developed which allows users specify the animation sequence using a script and playback the animation sequence in a flexible way.
FUNDING AGENCY
N/A
PUBLICATIONS
FIGURES OR IMAGES
Figure 1 NURBS Face Model in Different Views
Figure 2 Simulated Human Facial Gesture and Speech Animation